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As long as I have tritium, I'm good to go. Are Fleet Carriers worth it yet? I’m toying with one in the Beta. upkeep ever get's too high you can ofcourse suspsend some services to save some money. 1500ly/hour seems pretty good for something that can carrier an entire fleet but I've been told that well engineered ships can reach twice that speed, so I'm curious if FC mobility over all is in a good state now? But now I can take my Python out for mining, DBX out for some exploration, and Imp Eagle for some speed runs (or canyon runs, if I find any). Fleet carriers are on the way in Elite's December update. Mining in Elite Dangerous is a complex and multifaceted game mechanic. Elite Dangerous’ fleet carriers beta has been up barely a week, but already Frontier is walking back some of the changes. So that meant that I logged on once a week for an evening, mined until I was bored out of my mind, sold my goods, put money into the carrier's bank (it doesn't pull from your main account; you have to do this manually because reasons) and then logged off until the next week. Considering how cool some ships look, especially the Core Dynamics (Federal) and Gutamaya (Imperial), I was disappointed with how much of a letdown the design is. Archived. The owne… Is her interior a ship interior or a station interior? 1. They're not capital ships, despite using capital ship-grade parts like the FSD, but they have the typical station defenses in case you have pirates or trespassers. Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. Fleet Carriers, gargantuan ships that can act as a mobile base of operations, ushered in a new era for players. So here are my thoughts on what it's like owning one of these giants. Drake-Class Carriers are a model of Capital Ship designed to serve as Carriers for fleets of smaller ships. Weekly upkeep and severe depreciation just add insult to monetary injury. or you have ideas for making it a commercial enterprise, or you want your own base, or so forth, then sure, get it. It's mind-numbingly dull, and I spend most of my time in Elite: Dangerous mining. Elite: Dangerous is getting fleet carriers, but they cost billions of credits. Are Fleet Carriers worth it yet? The Fleet Carriers update doesn’t look to be the last one, either. Spread the loveTweet Source: Frontier Developments Elite: Dangerous is a massive game full of things to do. Fleet Carriers are one of the most significant additions to Elite: Dangerous. Fleet Carriers are one of the most significant additions to Elite: Dangerous. I did some calculations as well as on how much a fully upgraded fleet carrier will cost and how much it'll cost to pay for the maintenance. And one of the most disappointing. Also, it seems like FC legit don't want us making money with this thing? 1500ly per hour for 60M is laughable... Any chance you could post your build for your conda? Deep Space Exploration. Press question mark to learn the rest of the keyboard shortcuts, Unknown9593 (Xbox) - May have space madness. The giant player-owned ships are scheduled to appear in the main game sometime in June. I love having a mobile base of operations. In my opinion, this is one of the few features that makes the fleet carriers worth it. Not to mention, people have no means what so ever of seeing FC's on the galaxy map and seeing what that owner has stocked. Alas, that's where the fun of a Fleet carrier ends. Comments; Shares. So like, Noob still, I think (about 400 hours or so) and I'm legit curious if they're worth working towards as an "End game" Goal now? Are Elite:Dangerous ship interiors worth doing? These fleet carriers … But in a recent survey, over 1/3 of the players responding said they wanted one. I had visions of jumping deep into unexplored space, scoping the area for hotspots and filling up two or three mining ships with whatever I found. The Fleet Carriers Update (3.7), formerly known as the December Update, is a standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed and instead released on June 9, 2020. It is an exciting time to be an Elite Dangerous fan. Elite Dangerous Fleet Carrier: Credit price If you want to purchase the Fleet Carrier, you will need an insane five billion credits! Anway, I'm just curious what the actual vets of ED think so far. Like us on Facebook to see similar stories, Indianapolis shooting: 5 people, unborn child found dead in home, Apple is rolling out a new audio series on Fitness Plus with commentary from Dolly Parton and Shawn Mendes. Conclusion: Useless in every aspect For miners: You can stockpile LTDs, Painite, VOs but then you have a problem selling 25k of them to NPCs (NPCs can't dock and buy from your carrier). I mean...wtf? At this point, I don't recommend anyone buy them unless they really want to ferry other people around in some deep-space exploration. What if a player wanted more of a capital ship to take on Thargoids — imagine going toe-to-toe with the aliens flying your Death Star Corvette, NPC pilots in your fighters, all while your carrier inflicts insane amounts of damage. https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. Each Elite Dangerous Fleet Carrier … Only you can answer that. Should I bother working towards one? My jump conda (84ly range) can do 10k per hour on the neutron highway. So trying a big ship only costs about 10-15 mil at most. And one of the most disappointing. I’ve no interest in selling anything to other players. Is it somewhat useful now? Why? Does the Federation or the Empire have an issue with these privately-owned massive ships flying in or through their territories? But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. Moving ships between stations? You can only loose money in this game by buying a fleet carrier. Etc. Fleet Carriers are, ultimately, meaningless. Does this massive FSD make Witch-space look or feel any different? Fleet Carriers… Today we celebrate the launch of the Fleet Carriers – a free update for all players! You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. Fleet Carriers… They aren't meant to leave the bubble. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don't matter. If you have a player group and this could be useful, then sure, get one. The long-awaited “space legs” feature has been announced for the next major update to Elite:Dangerous… Docking Facility 5,000,000,000 CR This website is not an official tool for the game Elite: Dangerous … As the fleet carriers are now. This would give players choices in what carrier to buy to suit their own needs. And since we have sound in our ships, can we get some cool sound effects during the jump sequence? That’s not bag. Of course, adding these services isn't the end — they add on to your weekly upkeep, too. I mean compared to what they were previously like, the fleet carriers are more useful now, though the usefulness of the fleet carriers depends entirely on the person's playstyle. I’ve been ruminating … If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Third, give us something cool to look at as the ship jumps, not just a wall and ticker. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star … I get to own a mobile base now. A base carrier can't carry your own ships. It simply doesn’t support my preferred gameplay style. Elite Dangerous … By using our Services or clicking I agree, you agree to our use of cookies. Any module bought … Close. Elite: Dangerous is a massive game full of things to do. These are the largest ships that players can buy, since we've never been able to purchase capital ships, and they certainly deliver on their basic premises. If the upkeep ever get's too high you can ofcourse suspsend some services to save some money or remove the services entirely and if you don't want the fleet carrier any longer you can sell it and get a 99% refund on it if you don't have any ongoing debt. I've had my Fleet Carrier for some time now, and I've played around with it. Seriously. Does it need more? (That's billion, with a B!) It's not fun, it doesn't add to the immersion, and the initial price tag was more than enough to make us who could buy one feel cool. At this point I think if we have to ask that question, we've already got the answer. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Iron Tanker Elite Dangerous 1,161 views. And I sincerely doubt that's going to change any time soon. Easy to use calculator to find out if you can afford a fleet carrier in Elite Dangerous Fleet Carriers are basically flying space stations, and they're about as useful as that. I always want to fly my engineered Imperial Eagle more, but its poor jump range has always meant that I've kept it safely stored in Sol, and I fly around the solar system when I need a speed fix. they really just needed to reduce the carrier … Curious about how you maxed that out. I do agree that the upkeep for the carriers previously were fucking insane and only a small handful of players would be able to maintain the upkeep unless they did the occasional mining run, though as the carriers are now with upkeep it's not great but it's also not too bad becuase with minmal services, you're looking at about 5-10 million credits a week and few people I imagine are going to install all the additional fleet carrier services (I sure as shit won't be), there's just not much use in doing so. Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. These are just some things that could drastically improve the experience for players and make carriers something people actually want. For example, have some cheaper but smaller ones, or some that specialize in combat, but have the least amount of landing pads. The one model fits all thing doesn't work for me. Why not add new elements depending on what services you've purchased, assets that already exist in-game thanks to mega-ships? Yeah, they were worse in the beta. As often as the community tells people "don't worry about money, big ships aren't even worth it man, just go stare at the loading screens and explore" or whatever, you think the advice is going to be "Oh yeah, FCs are freaking awesome, get them now" ? ... and it would greatly improve piracy as valid gameplay and make fleet carriers worth … Elite: Dangerous players just got another reason to stay at home - fleet carriers! Discussion. The Fleet Carrier owner can manage docking permissions to … Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time. You must be at the FC to refuel it so don't go too far. This station is The Essence of Elite: Dangerous as it is, and it should not be shortcut to a mere 'I order my carrier to jump and do something else'. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. Sure, FDev can talk about the Background Simulation all they want, but there aren't any narratives, no matter how small, that make us feel like we matter. It already feels lifeless most of the time anyway. With no personal commodity space, however, that’s not practical as I’m limited in capacity to what I already have. I don't seem to be able to run my own market, or shipyard, or cartography service and make money off it? The Fleet Carriers free update is upon us, and you can help fine-tune this major new feature before it launches in June 2020!. Fourth, maybe add different levels of Fleet Carriers. It ties into player skill, game markets prices, and now with Fleet Carriers, user driven economies. To get it just to get it though, doing that without thoughts and planning behind it, you might not get the satisfaction out of it that you imagine. Second, make them mean something. This is Frontier insulting you for second-guessing yourself. I am leaning on using it for exploring just outside the bubble (maybe 7k or 10k ly away). First and foremost, the biggest problem with them is the weekly upkeep costs. The one model fits all thing doesn't work for me. This latest addition to the Elite Dangerous universe provides great opportunities for all players and ushers in a new age of exploration and discovery.. As Fleet Carriers … Once I recoup some of the sunk costs and stock up on tritium, I plan to take my carrier far out into the deep of space. Pilots are restricted to owning only one Fleet Carrier each, and instead of piloting it directly as with conventional ships, they can command it to jump between different locations. With Fleet Carriers … Yeah, it takes a long time (15 minutes) to jump again, but that gives me a chance to scout the system I land in (or nearby ones). Weekly upkeep and severe depreciation just add insult to monetary injury. imo some additional features and improvments to them would be ideal, especially in the case of adding more features available for specific playstyles. Spoiler: I'm not a fan. You can earn all the credits for one in a few days of effort, and get one, but it may or may not satisfy you. There's no point due to cost in initial price and upkeep. Press J to jump to the feed. Nothing we do does anything in the scope of the game. Well, guess what, you'll be lucky if you get even 60% of your investment back. You can hop into your hauler, but the problem is to find best prices and to haul 25k tons of mats. Tearing a hole open in space itself is cool, but I want to see it. Do away with the weekly upkeep. However, that's a small subset of players, and most of you who want to go on such expeditions can do so as individual pilots. Elite Dangerous is a space flight simulation game developed and published by Frontier Developments.Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation … First ask what it even is. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! What is the value they have? All locked down so you can't make money, only spend it. I hope you've been saving up because it will cost you a cool five billion credits. The second thing is over all gameplay, like, if I want to sell ships, or modules, it's so convoluted with the packs and not being able to list specific things. I was trying to find the end-game, and I got lost along the way. Fleet Carrier Camenecium visiting a precarious three-body barycenter. There are risks, … If I was rating the Fleet Carriers like a game on our scale, I'd give it a 2/5, and it's that high mostly for the art and development teams' hard work; they should be commended for the amount of effort this took, even if the menu system is screwy. 38% said they are actively working towards one - https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. ... Elite dangerous Fleet Carrier jump - Duration: 5:15. Not for me. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. 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